Software Engineer (C# / .NET / Unity Engine)
Highly skilled Unity Engineer with hands-on experience deploying enterprise-quality software and applications within Agile development environments. I have strong consumer-first engineering fundamentals, with production code being used daily by thousands of customers. I bring 8+ years of advanced C#/.NET experience—comfortable at the intersection of all engine‑level gameplay engineering to backend SQL Server and API maintenance.
HitTrax is the leading baseball and softball training platform combining analytics and entertainment. I contributed to multiple modules, designing intuitive interfaces and game modes that blend practice and fun.
A fast‑paced, mixed reality hitting experience that gamifies batting practice. My work includes in UI/UX, coding minigame gameplay, and deploying updates during live operations.
Advanced charts and data visualizations translate complex swing mechanics into clear, actionable insights to help athletes refine their swing.
A multi‑camera replay interface that syncs video with hitting metrics. I assisted building the Quad Cam UI
An immersive game mode created for the YouTube group Momentum. I desigend and engineered UI/UX and extended HitTrax's software to build game mechanics
An intuitive customization system where players select MLB team themes for in-game avatars and stadiums.
Merge Surge is a neon‑infused merge tower defense game built for mobile. Players combine matching tiles on a futuristic cityscape to create powerful upgrades and advance through sectors. I engineered the game mechanics and the vibrant UI.
This space showcases independent projects, technical experiments and other creative endeavors.
A vertical action‑platformer where players dash and blast through levels to protect a sacred flame from relentless monsters. I built core mechanics, power‑ups and controls, and used Affinity Photo to prepare existing art assets for game‑ready use.
Beat The Machine is a neon‑infused top‑down shooter built inside Unity. I created the minimap and a challenging survival mode where players battle endless waves of enemies and purchase power‑ups and open new areas. This mode tests reflexes and strategy as the action ramps up over time.
A prototype for a multiplayer combat system inspired by MMO titles. This demo showcases target lock‑on, hotbar abilities with cooldown management, boss telegraph zones and dynamic health bars. Built in Unity with a focus on responsive controls and clean UI.