01. About Me
Highly skilled C# Engineer and Unity Game Developer with 6 years of hands-on collaborative experience deploying high quality software and games within agile development environments.
02. Grubbit
Grubbit is a competitive 2D card game featuring unique turn-based gameplay mechanics. Engineered server‑authoritative competitive game architecture and MMR-based matchmaking
03. HitTrax
The leading baseball and softball training platform combining analytics and entertainment. I contributed to multiple modules, designing intuitive interfaces and game modes.
Visit Official Site →Bat Around
A fast‑paced, mixed reality hitting experience. My work includes UI/UX, minigame gameplay coding, and live ops updates.
Visit Bat Around Site →
HitTrax Pro: Biomechanics
Advanced charts and data visualizations translating complex swing mechanics into actionable insights.
Visit Biomechanics Site →
HitTrax Pro: Viewpoint
A multi‑camera replay interface that syncs video with hitting metrics. I implemented Quad Camera UI/UX for Viewpoint's catching module.
Visit Biomechanics Site →
Cageball
An immersive game mode for Momentum. I designed and engineered UI/UX and extended software for game mechanics.
Visit Momentum on Youtube →
Uniforms
Intuitive customization system for selecting MLB team themes for avatars and stadiums.
Rally Ball
Engaging virtual in-cage experience. Built for Rebull's KB Cage event
04. Merge Surge
A neon‑infused merge tower defense game. I engineered the mechanics and the vibrant UI.
05. Lab & Experiments
MMO Combat System
Play on Itch.ioPrototype showcasing target lock‑on, hotbar abilities, cooldown management, and boss telegraph zones.
Beat The Machine
View on SteamNeon‑infused top‑down shooter. Created the minimap and survival game mode.
Save The Flame
iOS DownloadVertical action‑platformer. Built core mechanics, power‑ups, and controls.
Legends at War
Multiplayer Top-Down MOBA. Built minion and tower mechanics.
Space Chase
Play on Itch.ioTop down 2D action shooter. Fast paced mouse precision survival shooter in zero gravity environment