Hello, my name is

Brandon Coulombe.

I build games and interactive software.

C# Software Engineer | Unity Game Developer

01. About Me

C# software engineer with 4+ years of professional experience building UI/UX-driven applications and games, spanning front-end interface work and back-end systems. Shipped commercial products on Windows, Android, and iOS across small, fast-moving teams.

02. Grubbit

Grubbit is a competitive 2D card game featuring unique turn-based gameplay mechanics. I architected the server‑authoritative game environment and MMR-based matchmaking, led UX design, and built editor tools that produced 200+ game-ready cards.

03. HitTrax

The leading baseball and softball training platform combining analytics and entertainment. I contributed to multiple modules, designing intuitive interfaces and game modes.

Visit Official Site →

Bat Around

A fast‑paced, mixed reality hitting experience. My work includes UI/UX, minigame gameplay coding, and live ops updates.

Visit Bat Around Site →

HitTrax Pro: Biomechanics

Advanced charts and data visualizations translating complex swing mechanics into actionable insights.

Visit Biomechanics Site →

HitTrax Pro: Viewpoint

A multi‑camera replay interface that syncs video with hitting metrics. I implemented Quad Camera UI/UX for Viewpoint's catching module.

Visit Viewpoint Site →

Cageball

An immersive game mode for Momentum. I designed and engineered UI/UX and extended software for game mechanics.

Visit Momentum on Youtube →

Uniforms

Part of the MLB Subscription package — team uniforms, color schemes, and jersey number customization for avatars and stadiums.

Rally Ball

Engaging virtual in-cage experience built for Red Bull's KB Cage event.

04. Merge Surge

A neon‑infused merge tower defense game. I engineered the mechanics and the vibrant UI.

05. Lab & Experiments

MMO Combat System

Play on Itch.io

Prototype showcasing target lock‑on, hotbar abilities, cooldown management, and boss telegraph zones.

Beat The Machine

View on Steam

Neon‑infused top‑down shooter. Created the minimap and survival game mode.

Save The Flame

iOS Download

Vertical action‑platformer. Built core mechanics, power‑ups, and controls.

Legends at War

Multiplayer Top-Down MOBA. Built minion and tower mechanics.

Space Chase

Play on Itch.io

Fast‑paced 2D zero‑gravity survival shooter emphasizing mouse precision.